Oct. 15, 2026

332. Rethinks: Learn Faster and Fail Smarter

332. Rethinks: Learn Faster and Fail Smarter
332. Rethinks: Learn Faster and Fail Smarter
Think Fast Talk Smart
332. Rethinks: Learn Faster and Fail Smarter

“You learn nothing when you’re right.”

Effective communication isn’t about having all the answers. As Astro Teller knows, it’s about finding, and sometimes fumbling, your way through the questions. As Captain of Moonshots at X, Alphabet’s Moonshot Factory, Teller embraces what he calls “a learning journey,” where being wrong isn’t the end, but an opportunity to discover something new. In this episode of Think Fast, Talk Smart, Teller and Matt Abrahams discuss how embracing uncertainty drives innovation, why leaders should reward learning over outcomes, and why sometimes being wrong is the best way to learn.

Takeaways:

  • Being wrong is where learning happens. Treating failure as useful information rather than something to avoid helps you stay curious, test assumptions, and discover better paths forward.
  • Reward the habits that lead to innovation, not just the outcomes. Focusing on curiosity, humility, and experimentation creates space for people to take meaningful risks and pursue ideas that may not work the first time.


Activity:

  • Find the failure faster. Choose one idea or project you’re confident about and identify the assumption most likely to prove you wrong. Design one small test that could challenge that assumption, then treat whatever you learn as progress.


Episode Reference Links:


Connect:


Chapters:

  • (00:00) - Introduction
  • (01:33) - Defining a Moonshot
  • (03:35) - Building a Learning Mindset
  • (06:15) - Learning vs. Productivity
  • (07:50) - Sharing Learning Across Teams
  • (10:04) - Rewarding Habits, Not Outcomes
  • (12:32) - Destigmatizing Failure
  • (15:12) - Moonshots in Action
  • (18:51) - Storytelling for Understanding
  • (20:11) - Using Analogies Effectively
  • (22:15) - Fostering Creativity Through Play
  • (25:20) - Hiring for a Moonshot Culture
  • (27:57) - The Moonshot Podcast
  • (29:44) - The Final Three Questions
  • (34:19) - Conclusion

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Chapters

00:00 - Introduction

01:33 - Defining a Moonshot

03:35 - Building a Learning Mindset

06:15 - Learning vs. Productivity

07:50 - Sharing Learning Across Teams

10:04 - Rewarding Habits, Not Outcomes

12:32 - Destigmatizing Failure

15:12 - Moonshots in Action

18:51 - Storytelling for Understanding

20:11 - Using Analogies Effectively

22:15 - Fostering Creativity Through Play

25:20 - Hiring for a Moonshot Culture

27:57 - The Moonshot Podcast

29:44 - The Final Three Questions

34:19 - Conclusion

Transcript
WEBVTT

00:00:03.105 --> 00:00:08.246
Big ideas require us to think differently
about failure, learning, and creativity.

00:00:08.560 --> 00:00:11.497
My name is Matt Abrahams and I
teach strategic communication at

00:00:11.498 --> 00:00:13.309
Stanford Graduate School of Business.

00:00:13.598 --> 00:00:18.748
Welcome to this special Rethinks episode
of Think Fast, Talk Smart, the podcast.

00:00:19.645 --> 00:00:22.872
My conversation with Astro Teller
changed the way I think about what

00:00:22.874 --> 00:00:25.415
it takes to pursue ambitious ideas.

00:00:25.988 --> 00:00:29.525
Astro shared so many insights about
learning from failure, fostering

00:00:29.526 --> 00:00:33.021
creativity, and making big ideas
understandable that I wanted to

00:00:33.021 --> 00:00:35.085
bring his advice back for all of you.

00:00:35.593 --> 00:00:39.072
And this time, we're sharing the
extended version of our conversation.

00:00:39.426 --> 00:00:40.182
Enjoy.

00:00:41.623 --> 00:00:44.938
The best communication is
architected for understanding.

00:00:45.149 --> 00:00:48.393
My name is Matt Abrahams, and I
teach Strategic Communication at

00:00:48.394 --> 00:00:50.194
Stanford Graduate School of Business.

00:00:50.449 --> 00:00:53.221
Welcome to Think Fast,
Talk Smart, the podcast.

00:00:54.153 --> 00:00:57.047
Today, I am really excited
to speak with Astro Teller.

00:00:57.471 --> 00:01:00.920
Astro is a computer scientist,
entrepreneur, and inventor.

00:01:01.153 --> 00:01:05.740
He serves as captain of moonshots
at X, Alphabet's Moonshot Factory,

00:01:05.979 --> 00:01:09.565
where he oversees audacious
high-impact technology projects.

00:01:09.949 --> 00:01:13.602
He has written two novels and the
nonfiction book, Sacred Cows: The

00:01:13.602 --> 00:01:16.887
Truth About Divorce and Marriage,
that he co-wrote with his wife.

00:01:17.368 --> 00:01:20.794
He's also a new podcaster,
hosting the really fun and

00:01:20.795 --> 00:01:23.342
insightful The Moonshot Podcast.

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Welcome, Astro.

00:01:25.082 --> 00:01:27.178
I am super excited to
be chatting with you.

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I've been excited ever
since we arranged this.

00:01:29.137 --> 00:01:29.993
Thank you for being here.

00:01:30.196 --> 00:01:30.967
Thanks for having me.

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Excellent.

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Shall we get started?

00:01:32.231 --> 00:01:32.893
Yeah, let's do it.

00:01:33.112 --> 00:01:37.610
To begin, I'd love for you to define for
our audience what you mean by a moonshot.

00:01:37.868 --> 00:01:38.356
Sure.

00:01:38.431 --> 00:01:41.170
So we think of this as the
blueprint for moonshots.

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And in order for us to have
something that counts as a moonshot,

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it has to have three components.

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One, there has to be a huge
problem with the world that you

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can name and you want to solve.

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Number two, there has to be some kind
of radical proposed solution that

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however unlikely it is you could make
that thing, this is like a science

00:02:00.698 --> 00:02:02.645
fiction sounding product or service.

00:02:02.922 --> 00:02:06.186
We could agree ahead of time if
you could make it, it would resolve

00:02:06.198 --> 00:02:07.583
that huge problem with the world.

00:02:08.073 --> 00:02:11.733
And then three, there has to be some
kind of breakthrough technology that

00:02:11.733 --> 00:02:16.490
gives us at least a glimmer of a hope
that we could make that science fiction

00:02:16.491 --> 00:02:19.559
sounding product or service that would
solve that huge problem with the world.

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Once you have those three
things, we're not done.

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That means you have a
moonshot story hypothesis.

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You have a testable hypothesis.

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And from there, the question is, how
quickly can we verify that you're wrong

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so we can move on to the next idea?

00:02:38.013 --> 00:02:43.894
Because anything that fits those three
criteria that I just named, exciting

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as they are, it is exactly because it
is so unlikely to work that we have to

00:02:50.291 --> 00:02:56.269
be constantly pursuing the reality that
each one of them is likely to be wrong.

00:02:56.823 --> 00:03:00.803
So the goal is actually to come
up with these audacious ideas

00:03:00.803 --> 00:03:04.707
and strivings, and then to as
quickly as possible negate them.

00:03:05.245 --> 00:03:08.739
Yeah, of course, we want any
particular moonshot we come up

00:03:08.742 --> 00:03:13.144
with to turn out to be a once in a
generation opportunity for the world.

00:03:13.394 --> 00:03:18.847
But since most of them aren't, wanting
to win, wanting to get it to be right

00:03:19.027 --> 00:03:25.801
each time leads to sadness after sadness,
and denial kicks in that slows up the

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efficiency of being the learning machine
that we would aspire to be, verifying

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which of the many that we've started
is in fact worth doubling down on.

00:03:35.797 --> 00:03:38.286
You said several things there
I want to dive deeper into.

00:03:38.286 --> 00:03:42.886
So you see this as learning, and
it's a learning machine, as you

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said, which leads me to wonder, is
there a particular type of mindset

00:03:46.911 --> 00:03:50.713
that you try to bring about in your
organization that looks at it this way?

00:03:50.714 --> 00:03:52.688
Because many people don't
think of projects this way.

00:03:52.690 --> 00:03:55.108
They start a project, they want it
to be successful, not let's start

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a project and figure out all the
reasons why it won't be successful.

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Can you talk a little
bit about that mindset?

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Sure.

00:04:00.072 --> 00:04:01.564
Let me give you one or two examples.

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I mean, the first is, if you were
working at X, I would say, "Can we

00:04:05.783 --> 00:04:08.835
pre-agree before you've come up with
something and then fallen in love with

00:04:08.838 --> 00:04:13.861
it, that if it's a 1 in 100 chance of
working, it has a 99% chance of not

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working?" Which means that if you tie
your sense of self-worth to getting

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a yes, you're just lying to yourself.

00:04:22.376 --> 00:04:26.306
You think that you're the 1% and you're
always gonna win, but this can't be Lake

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Wobegon, where we're all above average.

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So that's one way to help put
some intellectual guardrails

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around what we're about to go do.

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Here's another way of doing it.

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Think of the last really hard
thing that you and a team did.

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I'd ask each of your
listeners to think about that.

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Now imagine you lose all the hardware,
all of the software, anything except

00:04:47.798 --> 00:04:49.774
what's in your and your team's heads.

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How long, once you've succeeded,
would it take for you to go back

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and rebuild the solution, having
already verified what it is?

00:04:57.651 --> 00:05:01.775
Most people say somewhere between
5 and 20% of the time that it took.

00:05:01.969 --> 00:05:05.245
And for moonshots, it's
much closer to 5% than 20%.

00:05:05.961 --> 00:05:07.714
Let's call it 10% on average.

00:05:08.069 --> 00:05:10.596
What are we gonna call
that other 90% of the work?

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It's learning.

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Most of the work isn't
the making of stuff.

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It's the learning what to make.

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And the more you're shooting over the
horizon, which is what a moonshot is,

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the more of the journey is exploration,
not the settling that happens afterwards.

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So if you agree conceptually,
intellectually, that we're on a

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learning journey, then scary as it
is to be wrong, we need to focus on

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the moments where we learn something.

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And when do you learn something?

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You learn something when you have a model
about the world, and then in some way you

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get some data that tells you you're wrong.

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You learn nothing when you're right.

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At best, you deepen grooves in your brain.

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If you're wrong, whatever else
we wanna call it, that feels bad.

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That's a failure of a kind.

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If you hate failure, you will emotionally
avoid that moment, which means

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you're emotionally avoiding learning.

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If we just agreed we're gonna spend
90 plus percent of our time learning,

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then we need to de-stigmatize
failure so we can have our learning

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loops be as tight as possible.

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So a moonshot mindset is really
about seeing learning as the goal.

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How do you inculcate and support
that, and how do you produce

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anything if, for many companies,
productivity is what's the goal?

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So how do you produce the amazing things
that you've done and help people see

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learning as the goal, not productivity?

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It's very hard to prevent
people from chasing progress.

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Even at X, there's a decent amount
of it, even though I'm constantly

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going around trying to stamp it out
and redirect people towards learning.

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So it's not hard for the end result
of a lot of learning to turn into

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something very valuable that looks
ultimately like great progress.

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During the journey, the thing that is
hardest to fight is you feel, especially

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once you've done some learning and
you've found something that works, it's

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so hard for you as an X-er not to feel
like, "I found it. I'm right. Now just

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let me build it, and then I'll give it
to the world and we're gonna be great."

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And I just have to say, we, the leadership
at X, have to say over and over again, "I

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know it feels like you've found it, and
you know more about the teleporter, if

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that's what you're working on, than I do.

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But I'm telling you from induction,
having watched this hundreds of

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times now, you're not correct yet.

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You have a lot to learn, and what you
think is the answer isn't the answer.

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It's not that I don't
want you to be right.

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It's just my experience tells me you have
a lot more to learn, so I need you to

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stay in learning mode, keep your humility
and your curiosity really high for

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another two or three years." It's helping
people to do that that's really hard.

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I find it really interesting that
humility and curiosity are what

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keep the flames going for learning.

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How do you capture the learning
across the different teams?

00:07:59.960 --> 00:08:03.693
We had Amy Edmondson on, and she talks
a lot about the right kind of failure

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and learning from the failure and
the processes you can put in place.

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What are some of the best practices
you've implemented so if somebody learns

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something, that learning is cascaded so
others can benefit from that learning?

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There's a bunch of different ways.

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The truth is, some of it is just
institutional knowledge, and that's

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sort of a background radiation
that's very real at X. There are

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lots of things that we capture.

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We actually have a document called
headwinds and tailwinds to remind

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us of some of these learnings.

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These kinds of things
tend to be tailwinds.

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In our experience, these kinds
of things tend to be headwinds.

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That doesn't mean you can't ignore one of
them if you want to or if you think it's

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worth it, but these are good reminders
from the past that we've learned.

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We have maybe 20% of the people who
work at X aren't on one of the projects.

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They're in these central teams.

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So this is like finance, legal, public
policy, some business development, a

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lot of sort of hardware prototyping.

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And what happens is they go over
here and they help the teleporter

00:09:04.461 --> 00:09:08.185
team, and then they go over here
and they help the time machine team.

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And so they act as a kind of vector,
transplanting interesting ideas and

00:09:14.401 --> 00:09:16.415
learnings from one team to another.

00:09:16.519 --> 00:09:20.858
So even if those teams don't talk to
each other very much, because they share

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these central teams, the central teams
can move good ideas back and forth.

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So you actually have a structural
element where there are people spoke

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and hub, and the, those folks in the
hub bring those learnings across.

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I find that really helpful for
other people to think about in their

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organizations how they might do that.

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Yeah.

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It is hub and spoke from a help
perspective, but it is not as the concept

00:09:42.895 --> 00:09:48.071
or the visualization of hub and spoke
might imply, a highly top-down process.

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Discovery is mostly a bottoms-up process.

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It's very hard to dictate, so you
have to create some structure and

00:09:56.143 --> 00:10:00.421
guardrails, but then let people
be pretty free range within those

00:10:00.447 --> 00:10:04.314
guardrails, or they won't ultimately
find things that are unexpected.

00:10:04.624 --> 00:10:09.291
So you have to have just enough boundary
setting to keep things moving forward, but

00:10:09.291 --> 00:10:11.464
not so much that people can't be creative.

00:10:11.510 --> 00:10:12.615
And we've seen that a lot.

00:10:12.616 --> 00:10:15.492
We've talked a lot about improvisation
and how that mindset helps.

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In, in improv, they have some rules, and
that's what allows for that creativity.

00:10:19.608 --> 00:10:19.843
Right.

00:10:19.844 --> 00:10:20.948
Let me give you an example.

00:10:21.321 --> 00:10:24.139
Obviously, we have to have a
performance management system.

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It'd be weird if we didn't.

00:10:25.406 --> 00:10:30.024
The temptation across the whole world,
so including at the Moonshot Factory, is

00:10:30.024 --> 00:10:35.063
to have our performance management system
be one that rewards people for outcomes.

00:10:35.674 --> 00:10:40.176
You rang the bell, you got the million
dollars or the big deal you signed.

00:10:40.351 --> 00:10:42.850
Good for you, bonus,
promotion, whatever that is.

00:10:43.186 --> 00:10:48.289
That is the death of radical innovation,
because if I'm asking you to do things

00:10:48.345 --> 00:10:53.091
that have a one in 100 chance of success,
and then you get rewarded on the basis

00:10:53.120 --> 00:10:58.826
of a yes, of a success, you will very
quickly learn to pretend you're doing

00:10:58.828 --> 00:11:03.685
radical innovation, but find ways to get
the safety of like, "Okay, maybe it's not

00:11:03.686 --> 00:11:07.571
as radical, maybe it's not as innovative,
but I'll dress it up so it looks like

00:11:07.572 --> 00:11:11.186
that, and I'm pretty sure I can make
this work even if it's not that exciting.

00:11:11.650 --> 00:11:15.283
And so I'm gonna focus on this
thing because I know I'm only

00:11:15.283 --> 00:11:18.824
gonna get rewarded when I get a
yes." All humans will do that.

00:11:19.052 --> 00:11:24.465
And so the performance management system
we have directs people back towards

00:11:24.465 --> 00:11:27.323
the habits, not towards the outcomes.

00:11:27.432 --> 00:11:34.628
What are the kinds of things like humility
and curiosity that tend to have wild

00:11:34.630 --> 00:11:37.746
success as a long-term side effect?

00:11:38.329 --> 00:11:42.771
And then you have to trust, and this is a
big, scary trust fall, that those outcomes

00:11:42.773 --> 00:11:45.114
will happen when you focus on the habits.

00:11:45.408 --> 00:11:47.259
And you have good
evidence that will happen.

00:11:47.423 --> 00:11:50.958
It's harder from a management point of
view to measure those kind of things

00:11:50.965 --> 00:11:52.766
versus did you ring the bell or not?

00:11:52.784 --> 00:11:54.692
That's a very binary, easy thing to do.

00:11:54.693 --> 00:11:59.439
So you have to have more flexibility and
openness as managers, I guess, as well.

00:11:59.521 --> 00:12:04.843
Yeah, and this is a struggle to this
day at X. It is so much harder to train

00:12:04.913 --> 00:12:09.841
managers to hold people accountable to
habits rather than to outcomes, that

00:12:09.842 --> 00:12:14.317
they routinely will try to find ways to
hack the system so that they can reward

00:12:14.318 --> 00:12:18.194
people for outcomes, or they'll gripe
about their performance management system.

00:12:18.528 --> 00:12:19.106
I get it.

00:12:19.564 --> 00:12:23.826
And that's an example where we're
trying to create some guardrails, let

00:12:23.827 --> 00:12:28.170
them use some creativity within those
guardrails, but also make sure that

00:12:28.170 --> 00:12:31.746
they're pointed, in this case, towards
the habits rather than the outcomes.

00:12:32.098 --> 00:12:36.086
I really like this idea of rewarding
people for habits, not for outcomes.

00:12:36.420 --> 00:12:39.861
I really wanna dive deeper into
this notion of failing fast and

00:12:39.863 --> 00:12:41.571
looking how to kill projects.

00:12:41.584 --> 00:12:42.919
Can you share a little bit about that?

00:12:42.919 --> 00:12:47.309
And you do some kind of celebration,
the Dia de los Muertos, that I'd

00:12:47.310 --> 00:12:48.615
love to hear a bit about as well.

00:12:48.909 --> 00:12:49.313
Sure.

00:12:49.348 --> 00:12:50.752
We have a lot of traditions.

00:12:50.778 --> 00:12:54.554
That's one that we, we haven't done in
a few years, but we did it for 7 or 8

00:12:54.554 --> 00:12:56.688
years, the Day of the Dead celebration.

00:12:57.016 --> 00:13:04.210
In order to help people feel good,
or at least not avoid failures at X,

00:13:04.427 --> 00:13:07.637
we have to help them destigmatize it.

00:13:07.652 --> 00:13:12.040
In order to destigmatize it, you can get
at that in a bunch of different ways.

00:13:12.059 --> 00:13:15.625
But some of it is, it is sad to
have something that you worked

00:13:15.625 --> 00:13:17.689
on for a long time need to stop.

00:13:17.829 --> 00:13:21.516
And we set up a remembrance party.

00:13:21.681 --> 00:13:27.091
So the Day of the Dead is a very
long-standing tradition for remembering

00:13:27.093 --> 00:13:28.956
people who've gone from our lives.

00:13:29.229 --> 00:13:34.062
And so by doing that and sort of
respecting that aspect of the tradition,

00:13:34.063 --> 00:13:38.395
but adding to it the sadness we
have about people who've just left

00:13:38.399 --> 00:13:42.024
X, they're not dead, they've just
left X. We're remembering projects

00:13:42.025 --> 00:13:44.116
that were really touching to us.

00:13:44.116 --> 00:13:47.252
We wish they could have made it, but
for a variety of reasons they didn't.

00:13:47.483 --> 00:13:51.977
It allows us the catharsis and the
grieving, after which we can move on

00:13:51.997 --> 00:13:55.858
from it a lot more productively than
if we're holding on to that sadness,

00:13:56.020 --> 00:14:00.356
and often then projecting anger at
whoever made us stop doing that.

00:14:00.573 --> 00:14:03.553
What I find really interesting in
what you said is you're really taking

00:14:03.555 --> 00:14:08.022
care not just of the act, but also
the emotion that people feel about it.

00:14:08.028 --> 00:14:11.355
So you worked hard on this thing, and
maybe it didn't go where you wanted

00:14:11.357 --> 00:14:14.578
it But you have an emotion and an
attachment to that, and you're allowing

00:14:14.578 --> 00:14:18.197
people to recognize it and express
it in a way to hopefully move on.

00:14:18.525 --> 00:14:23.220
Even in a widget factory, humans aren't
robots, and it doesn't go super well

00:14:23.221 --> 00:14:24.774
trying to treat them like robots.

00:14:24.872 --> 00:14:30.268
But the more you want people to show
up in ways that are creative, that get

00:14:30.269 --> 00:14:34.797
the most out of themselves, where they
bring the most interesting parts of

00:14:34.797 --> 00:14:39.565
themselves to work and combine them in
an important unexpected alchemy that

00:14:39.567 --> 00:14:43.791
turns into something like self-driving
cars over time, the more you have

00:14:43.793 --> 00:14:47.749
to recognize the things that hold
them back are mostly here in their

00:14:47.756 --> 00:14:49.718
hearts and down here in their guts.

00:14:50.063 --> 00:14:51.169
Their heads are fine.

00:14:51.547 --> 00:14:55.228
The number of people in any
organization who need to leave because

00:14:55.231 --> 00:14:57.660
they're incompetent is very low.

00:14:58.202 --> 00:15:03.317
The number of people who don't work out
for other reasons, most of those reasons

00:15:03.473 --> 00:15:08.130
are style reasons, their egos are too
large or too brittle or whatever that is.

00:15:08.290 --> 00:15:11.313
That's all about their
hearts and their guts.

00:15:11.324 --> 00:15:12.596
It's not about their heads.

00:15:12.860 --> 00:15:13.665
Absolutely.

00:15:14.214 --> 00:15:15.343
I want to take a step back.

00:15:15.343 --> 00:15:18.170
We haven't actually heard
from you an example or two of

00:15:18.170 --> 00:15:19.399
what you guys have created.

00:15:19.399 --> 00:15:22.349
Can you share one moonshot that
was successful so we can have

00:15:22.351 --> 00:15:24.583
an appreciation of the different
types of things you work on?

00:15:24.944 --> 00:15:26.987
Let me give a few examples.

00:15:27.335 --> 00:15:32.622
Google Brain, which is one of the
places that caused the explosion of

00:15:32.624 --> 00:15:36.788
industrialized machine learning that is
now the sort of hot topic in the world,

00:15:37.106 --> 00:15:38.960
that came from X. That's an example.

00:15:39.358 --> 00:15:43.879
Uh, the self-driving cars, now called
Waymo, those came from X. Uh, Wing, the

00:15:43.880 --> 00:15:50.355
drones for package delivery, which are
actually doing almost as well as Waymo,

00:15:50.464 --> 00:15:54.871
and people haven't caught on that it's
going to be as big a deal, that came from

00:15:54.872 --> 00:15:58.964
X. And I will give some more examples,
but let me use Waymo as an example.

00:15:59.107 --> 00:16:01.419
So this is now 15 years ago.

00:16:01.838 --> 00:16:03.068
Huge problem with the world.

00:16:03.603 --> 00:16:07.451
More than a million people a
year die in car accidents in the

00:16:07.451 --> 00:16:09.265
world because of human error.

00:16:09.339 --> 00:16:13.752
More than a trillion dollars is
wasted between sitting in traffic

00:16:13.913 --> 00:16:17.300
and all of the costs of the
accidents, even leaving death aside.

00:16:17.554 --> 00:16:22.156
Between a million lives and a trillion
dollars, that's a problem worth fixing.

00:16:22.356 --> 00:16:28.116
Radical proposed solution: what if, just
like we got to the place with elevators

00:16:28.154 --> 00:16:33.108
where we realized you didn't have to have
a human driving the elevator, you could

00:16:33.108 --> 00:16:39.972
just trust the elevator to drive itself,
we can get behind the idea that if they

00:16:39.996 --> 00:16:44.529
could drive themselves, we could get to
the place where these metal boxes, like

00:16:44.529 --> 00:16:49.833
an elevator, take the passengers where
they need to go, and you just push a

00:16:49.833 --> 00:16:54.300
button and say, "Here's where I want to
go," and it takes you there much safer.

00:16:54.570 --> 00:16:58.432
And there's all kinds of benefits,
including maybe particularly the lives

00:16:58.432 --> 00:17:04.588
that are being saved, because those metal
boxes can now take themselves there much,

00:17:04.604 --> 00:17:06.475
much safer than a human driving the car.

00:17:07.241 --> 00:17:09.236
So that's the radical proposed solution.

00:17:09.589 --> 00:17:15.926
And then there was a set of, at the time,
new technologies, how to coordinate LiDAR,

00:17:16.069 --> 00:17:20.521
radar, and cameras around a vehicle.

00:17:20.833 --> 00:17:26.477
There'd been some evidence before we
started on what is now called Waymo from

00:17:26.477 --> 00:17:34.483
the DARPA Grand Challenges, the first of
which in 2006 was won by Stanford here.

00:17:34.748 --> 00:17:36.284
That car was called Stanley.

00:17:36.612 --> 00:17:39.462
And DARPA, just so people understand,
is something that the US federal

00:17:39.466 --> 00:17:43.383
government, it's a funding source
for creative ideas that can be

00:17:43.384 --> 00:17:44.974
used for defense and other things.

00:17:44.985 --> 00:17:45.563
Exactly.

00:17:45.563 --> 00:17:48.400
And so there was this worldwide,
or at least countrywide, grand

00:17:48.400 --> 00:17:51.587
challenge that was announced about
cars that could drive themselves.

00:17:51.792 --> 00:17:56.688
And while even in the second time
it was run, there were three groups

00:17:56.690 --> 00:17:59.091
that completed the 150 miles.

00:17:59.265 --> 00:18:00.195
They were out in a desert.

00:18:00.225 --> 00:18:04.563
It was 1/1000th of the difficulty
of what Waymo currently has to do,

00:18:05.070 --> 00:18:08.485
but it was enough evidence that
maybe, just maybe, it was time.

00:18:08.870 --> 00:18:12.331
I love that example, and many
people listening perhaps have

00:18:12.331 --> 00:18:13.924
not seen a Waymo or been in one.

00:18:13.947 --> 00:18:17.873
I have, and where I live is where
a lot of them were tested, so

00:18:17.874 --> 00:18:18.832
I'm a little more used to it.

00:18:19.098 --> 00:18:22.320
It is freaky to be in the back
of a car that has no driver, but

00:18:22.321 --> 00:18:24.473
it is absolutely cool as well.

00:18:24.533 --> 00:18:29.234
And I assume that you are seeing some
of the goals realized, like more safe

00:18:29.444 --> 00:18:31.571
arrival, fewer accidents, et cetera.

00:18:31.690 --> 00:18:36.030
Yeah, the evidence we have is that
the Waymo cars are at least an

00:18:36.041 --> 00:18:41.138
order of magnitude safer than human
drivers in similar situations.

00:18:41.340 --> 00:18:46.708
And of course, every time a Waymo
car learns anything, all of the

00:18:46.711 --> 00:18:50.864
cars get that learning, so it's
a one-way ratchet of safety.

00:18:51.357 --> 00:18:55.208
I have been in San Francisco, where you
literally see a fleet of them driving

00:18:55.210 --> 00:18:56.905
people around, and it's very cool.

00:18:57.273 --> 00:19:00.590
I want to come to something
that you just did.

00:19:00.724 --> 00:19:04.352
You just told us not just about
Waymo, but you told us a story.

00:19:04.885 --> 00:19:08.937
How important is storytelling in
defining and realizing moonshots?

00:19:09.341 --> 00:19:13.917
I think storytelling is phenomenally
important, but I watch people

00:19:13.952 --> 00:19:16.793
at the Moonshot Factory get a
little bit confused about this.

00:19:17.051 --> 00:19:21.253
At least when I say storytelling,
I don't primarily mean marketing

00:19:21.409 --> 00:19:23.099
or just getting someone excited.

00:19:23.407 --> 00:19:28.803
I mean, if you worked at X and you're
proposing that we start a moonshot for

00:19:28.803 --> 00:19:34.225
teleportation, let's say, I need from
you an architecture of understanding.

00:19:34.684 --> 00:19:36.585
Where are we trying to go?

00:19:36.947 --> 00:19:40.649
What makes us think we might be able
to get from where we are to there?

00:19:40.999 --> 00:19:43.343
And how should we interpret
things along the way?

00:19:43.346 --> 00:19:46.713
What's that set of lily
pads that you can envision?

00:19:47.103 --> 00:19:47.899
You'll be wrong.

00:19:47.928 --> 00:19:51.944
I'm fine with the fact that you're
wrong, but if you can't paint that

00:19:51.945 --> 00:19:57.050
picture so that we have a hypothesis to
test, it's very hard to get behind the

00:19:57.072 --> 00:20:02.081
idea that the upside of getting there
will be worth the risks if you can't

00:20:02.091 --> 00:20:07.557
even paint an idealized picture of how
we would get there in a controlled way

00:20:07.572 --> 00:20:11.164
where the costs aren't out of control,
where nobody gets hurt, et cetera.

00:20:11.549 --> 00:20:15.044
The idea of an architecture of
understanding is what a story provides,

00:20:15.057 --> 00:20:18.331
and the outcome of the story for you
that's important is a hypothesis that

00:20:18.331 --> 00:20:23.161
can be tested, and that's a really unique
way, I think, of looking at storytelling.

00:20:23.649 --> 00:20:25.389
You are very good at telling stories.

00:20:25.462 --> 00:20:29.699
I'm wondering, do you reflect often
on how to tell stories better?

00:20:29.761 --> 00:20:33.536
I noted in the Waymo story one
tool you seem to use is analogies.

00:20:33.803 --> 00:20:36.966
You talked about self-driving
car being like an elevator, and

00:20:36.966 --> 00:20:38.607
that makes it very accessible.

00:20:38.611 --> 00:20:40.803
I might not have been in a
self-driving car, but I've

00:20:40.803 --> 00:20:42.120
certainly been in an elevator.

00:20:42.359 --> 00:20:45.341
Talk to me about your own internal
process for the stories you tell.

00:20:45.580 --> 00:20:46.324
What do you think about?

00:20:46.843 --> 00:20:52.239
I think I understand the world mostly
through mechanisms and call it the

00:20:52.425 --> 00:20:54.835
gross high-level systems thinking.

00:20:54.836 --> 00:20:59.589
That's just how I understand the world,
which makes it easy for me to find two

00:20:59.591 --> 00:21:04.890
things that feel related because they have
similar mechanisms, like I just did in

00:21:04.890 --> 00:21:07.220
this example between Waymo and elevators.

00:21:07.571 --> 00:21:09.941
Now, I can sometimes get caught.

00:21:09.956 --> 00:21:12.415
Let me tell you an
example where I was wrong.

00:21:12.714 --> 00:21:15.687
I mean, I wasn't intellectually wrong,
but I was wrong as a storyteller.

00:21:16.228 --> 00:21:21.839
For quite a long time, I used as an
analogy to help people understand about

00:21:21.861 --> 00:21:26.549
what we're trying to do at X. And I
would say, "We are not the gamblers of

00:21:26.550 --> 00:21:30.764
innovation. We are working really hard
to be the card counters of innovation."

00:21:30.929 --> 00:21:34.322
If we go back to that conversation
we just had about habits versus

00:21:34.349 --> 00:21:38.725
outcomes, whether you win or not,
let the statistics take care of that.

00:21:39.157 --> 00:21:43.348
I want you to focus on playing the
odds, those are the habits, correctly.

00:21:43.351 --> 00:21:45.720
So you can see the analogy
with card counting.

00:21:45.915 --> 00:21:49.932
Only I've discovered more recently
that a lot of people would nod along

00:21:49.933 --> 00:21:54.072
with me when I said card counting and
used that as an analogy to what we're

00:21:54.074 --> 00:21:58.966
trying to do to systematize radical
innovation at the Moonshot Factory, only

00:21:58.966 --> 00:22:02.699
to discover more recently, most people
don't really understand card counting.

00:22:03.101 --> 00:22:05.886
Am I right that that's a good analogy?

00:22:06.064 --> 00:22:06.658
Maybe.

00:22:06.795 --> 00:22:11.610
But as a storyteller, I'm failing if I'm
using analogy that doesn't really connect

00:22:11.610 --> 00:22:14.995
with people because they don't understand
the mechanism of, of card counting.

00:22:15.410 --> 00:22:18.455
So whatever tools you use to tell
a good story, you have to make

00:22:18.455 --> 00:22:20.454
sure that they're doing their job.

00:22:20.531 --> 00:22:24.145
And that required you to do a fair
amount of reflection because most

00:22:24.147 --> 00:22:27.073
people just tell a story and move
on to the next story rather than

00:22:27.074 --> 00:22:28.869
reflecting, is it really working?

00:22:28.878 --> 00:22:32.945
So that reflective piece is important and
not surprising because a lot of what it

00:22:32.945 --> 00:22:34.840
sounds like you do is reflect and learn.

00:22:35.262 --> 00:22:37.603
Can we dive deeper into creativity?

00:22:37.628 --> 00:22:42.687
You've given us some ideas, focus
on habits, failure is essential.

00:22:43.117 --> 00:22:46.742
Are there other things you have
found really help spark and

00:22:46.890 --> 00:22:50.403
not just spark creativity, but
foster it and keep it growing?

00:22:50.745 --> 00:22:56.707
One of the things that people struggle
with is the reality that creativity's

00:22:56.719 --> 00:23:00.176
wellspring is almost entirely humor.

00:23:00.471 --> 00:23:05.866
Being serious and being creative are
nearly impossible to do at the same time.

00:23:06.455 --> 00:23:14.532
Creativity is a willingness to scramble
your understanding in some maybe

00:23:14.678 --> 00:23:20.351
random or not random way And that means
there's a looseness that has to happen.

00:23:20.427 --> 00:23:24.662
The idea of seriousness
is a tightening up.

00:23:24.857 --> 00:23:27.411
It is an organizational imperative.

00:23:27.411 --> 00:23:29.171
That's what the idea of serious is.

00:23:29.549 --> 00:23:34.367
So you hear from people, "Are you
playing or are you working?" Because

00:23:34.369 --> 00:23:39.758
we think fundamentally that work is
serious and that the alternate when

00:23:39.758 --> 00:23:42.364
we're having fun, that's not work.

00:23:42.675 --> 00:23:47.023
But creativity, as I just described,
only happens in the play state.

00:23:47.422 --> 00:23:54.038
And so constantly trying to inculcate
a sense of wonder, silliness,

00:23:54.319 --> 00:24:00.977
experimentation without concern
for looking silly, for example,

00:24:00.981 --> 00:24:06.213
looking dumb, is absolutely required
in order to be really creative.

00:24:06.671 --> 00:24:10.250
And yet people resist
that push for playfulness.

00:24:10.542 --> 00:24:15.194
So I find that's one of the things that
we have to keep coming back to at X is

00:24:15.446 --> 00:24:20.880
I'm not asking for silliness because I
disrespect the journey that we're on.

00:24:21.356 --> 00:24:28.603
I'm demanding silliness and playfulness
because the journey we're on is so serious

00:24:29.088 --> 00:24:35.681
in its goal and can only be seriously
pursued through a non-serious attitude.

00:24:36.071 --> 00:24:39.726
What are some things that you
specifically do to bring silliness

00:24:39.727 --> 00:24:41.505
and playfulness into work?

00:24:41.875 --> 00:24:44.526
Well, as we were talking
before we started, I live

00:24:44.545 --> 00:24:45.872
on my rollerblades at work.

00:24:46.092 --> 00:24:48.824
One, it's just fun for me, frankly.

00:24:49.134 --> 00:24:51.201
Two, I get around a little bit faster.

00:24:51.202 --> 00:24:53.258
I probably save eight
or nine minutes a day.

00:24:53.258 --> 00:24:54.555
It's a fairly big building.

00:24:54.920 --> 00:25:00.322
But three, it sends a signal to people
not to take me too seriously, not

00:25:00.322 --> 00:25:04.102
to take themselves too seriously,
not to take the work too seriously.

00:25:04.229 --> 00:25:09.073
And when they see me doing that, I don't
need them to wear rollerblades, but

00:25:09.142 --> 00:25:14.933
unconsciously it's one of 100 signals
that we send each other at the Moonshot

00:25:14.942 --> 00:25:20.421
Factory to keep ourselves from tightening
up into the rigidity of seriousness.

00:25:20.790 --> 00:25:24.079
When you interview people to come on
and be part of the X team, give me an

00:25:24.080 --> 00:25:27.514
example of an interview question you
would ask that helps you get insight

00:25:27.515 --> 00:25:32.713
into if this person will fit into the
culture and perhaps help prepare them

00:25:32.724 --> 00:25:34.014
for what the culture would be like.

00:25:34.407 --> 00:25:38.886
I mean, one of the main interview
questions I ask, but it's not a trick,

00:25:39.313 --> 00:25:46.222
so you can't prep for it really, is
if you come to work at X and you don't

00:25:46.505 --> 00:25:49.146
really understand what we're trying
to do, 'cause you just think it's

00:25:49.148 --> 00:25:52.945
cool from the outside, like watching
someone jump out of an airplane, but

00:25:52.945 --> 00:25:56.815
when I have you at the door of the
airplane and I'm asking you to jump, it

00:25:56.818 --> 00:25:58.686
might not seem like your jam anymore.

00:25:58.940 --> 00:26:03.507
And I reserve the right, we reserve the
right, to torture you if you're at X and

00:26:03.508 --> 00:26:06.974
you're not actually down for the thing
we're trying to do, for those habits.

00:26:07.061 --> 00:26:08.805
So this is not an interview.

00:26:08.964 --> 00:26:11.142
You and I should be failing fast together.

00:26:11.503 --> 00:26:14.815
If we can possibly discover
that you're not right, that's

00:26:14.815 --> 00:26:18.247
definitely in my best interest, but
it's also in your best interest.

00:26:18.362 --> 00:26:22.998
And I know some part of you wants
to believe that you guys, your job

00:26:23.010 --> 00:26:24.797
here is to trick me into hiring.

00:26:25.004 --> 00:26:27.229
But look at me, I am serious.

00:26:27.256 --> 00:26:29.197
I will torture you if you do that.

00:26:29.504 --> 00:26:31.857
You will not be happy on
the other side of this.

00:26:31.967 --> 00:26:34.091
You and I want the same
thing in this moment.

00:26:34.285 --> 00:26:40.078
So let's spend the next 45 minutes
trying to fail fast here, verifying

00:26:40.338 --> 00:26:42.902
why you won't be happy at X.

00:26:43.253 --> 00:26:46.666
Wow, that's like an experiential
interview on steroids, where it's,

00:26:46.723 --> 00:26:50.543
you wanna have that experience of
failing, and you wanna be comfortable

00:26:50.564 --> 00:26:51.766
that that person is okay with it.

00:26:51.838 --> 00:26:54.708
Number one, if somebody isn't comfortable
doing that with me, then they're

00:26:54.737 --> 00:26:58.589
probably not gonna fit at X. But if
they are comfortable doing that with

00:26:58.590 --> 00:27:01.960
me, then I'm getting what I want, which
is for us to have a real conversation

00:27:01.967 --> 00:27:03.795
about why it might not work out.

00:27:04.178 --> 00:27:08.294
I can only imagine people come away
feeling that experience was special

00:27:08.295 --> 00:27:11.713
and unique, and you probably end up
bringing someone on who works out.

00:27:11.851 --> 00:27:13.610
Your success rate is much higher, likely.

00:27:13.962 --> 00:27:15.039
It is quite high.

00:27:15.351 --> 00:27:17.017
It's certainly not 100%.

00:27:17.272 --> 00:27:20.784
I would also say that our success
rate is as good as it is partly

00:27:20.785 --> 00:27:22.617
because we're very flexible.

00:27:22.736 --> 00:27:28.004
If I was hiring you to come on, I would
say, "I do not have a perfectly shaped job

00:27:28.012 --> 00:27:32.724
for you here." You might suspect what it
is, but let's be honest, if you're coming

00:27:32.724 --> 00:27:37.010
in, I'm gonna be running naked and so
are you, and we're gonna basically invent

00:27:37.018 --> 00:27:41.143
your job on your way in and probably for
the first year or two you're with us.

00:27:41.506 --> 00:27:44.774
And if that's not your jam, please don't
come, because all of X is like that.

00:27:44.774 --> 00:27:46.126
It's just gonna drive you crazy.

00:27:46.714 --> 00:27:50.718
But if you're up for that, we have
a better chance of winning because I

00:27:50.723 --> 00:27:54.510
don't have to be right ahead of time
about exactly what your superpowers are.

00:27:54.655 --> 00:27:57.178
We can design a job
around your superpowers.

00:27:57.628 --> 00:28:00.321
It sounds like that's a perfect
example of what you talked

00:28:00.330 --> 00:28:03.612
about earlier about setting some
boundaries, but not being rigid.

00:28:03.657 --> 00:28:04.809
Allow that flexibility.

00:28:05.290 --> 00:28:09.007
So you've added podcast host to your
list of titles and accomplishments.

00:28:09.154 --> 00:28:13.213
What do you think about the hosting gig,
and what motivated you to start the show?

00:28:13.216 --> 00:28:14.438
I listen and I love it.

00:28:14.451 --> 00:28:15.206
I've learned a lot.

00:28:15.220 --> 00:28:18.036
It's really cool for me to be
in person with you after having

00:28:18.036 --> 00:28:19.542
listened to you in my headset.

00:28:19.779 --> 00:28:20.634
What brought it about?

00:28:20.999 --> 00:28:24.260
First, if people are interested,
they can just look up Moonshot

00:28:24.270 --> 00:28:26.208
Factory, Moonshot Podcast.

00:28:26.714 --> 00:28:30.934
We were turning 15 years old, and at
least one of the things was we're trying

00:28:30.936 --> 00:28:36.110
to get a little bit less secret, and
we wanted to start exposing some of how

00:28:36.110 --> 00:28:41.072
we work and what we've done, what we've
learned, partly because we want to empower

00:28:41.138 --> 00:28:43.381
other people to take their own moonshots.

00:28:44.090 --> 00:28:48.597
And giving them that learning
opportunity hopefully gives them a boost.

00:28:48.907 --> 00:28:54.353
Rather than me just blah blah blah-ing
about moonshot taking, what we've done is

00:28:54.354 --> 00:28:59.468
we've sliced it up into about 50-minute
episodes, 10 of them in the first season,

00:28:59.737 --> 00:29:04.554
where we've given people who've come
through the Moonshot Factory a chance to

00:29:04.555 --> 00:29:06.869
tell their stories, what they've learned.

00:29:06.872 --> 00:29:09.321
So you get to hear in the
first person what it was like

00:29:09.343 --> 00:29:11.051
to be taking those moonshots.

00:29:11.501 --> 00:29:16.558
And these are some people who are now
luminaries in their field, Sebastian Thrun

00:29:16.568 --> 00:29:19.092
or Andrew Ng or Jeff Dean and others.

00:29:19.391 --> 00:29:21.543
And how did we get to
something like Google Brain?

00:29:21.554 --> 00:29:25.257
How did we get to something like
Waymo, the self-driving cars?

00:29:25.770 --> 00:29:30.386
And when you hear from them the mistakes
they made or those initial things that

00:29:30.402 --> 00:29:35.141
gave them the faith to start, that,
that seed crystal that they thought

00:29:35.141 --> 00:29:39.930
was worth building on, I hope it then
helps other people not only understand

00:29:39.982 --> 00:29:44.003
us and the moonshots we take, but
inspire them to go do some of their own.

00:29:44.224 --> 00:29:47.329
It's very inspirational, and
it's really cool to hear in their

00:29:47.330 --> 00:29:48.796
own words what they've done.

00:29:49.180 --> 00:29:50.598
And there are learnings that come.

00:29:50.625 --> 00:29:54.056
I have listened and thought
differently about ways I team with

00:29:54.073 --> 00:29:57.561
people and the ways that I think
about the decisions I need to make.

00:29:58.129 --> 00:30:01.023
So I'm excited that you're doing it,
and I'm excited to listen to season two.

00:30:02.298 --> 00:30:04.856
Before we end, I ask all
my guests three questions.

00:30:04.857 --> 00:30:07.311
One I create just for you, and
then the other two are similar.

00:30:07.311 --> 00:30:07.920
Are you up for that?

00:30:08.023 --> 00:30:08.392
Sure.

00:30:08.842 --> 00:30:11.171
I'd be very curious, what's a
current moonshot you're working

00:30:11.173 --> 00:30:12.747
on that has you really excited?

00:30:13.171 --> 00:30:14.835
We started this about eight years ago.

00:30:14.835 --> 00:30:17.088
This is very typical of
the moonshots we take.

00:30:17.288 --> 00:30:20.885
They seem crazy when we start them,
and then at least occasionally, much

00:30:20.885 --> 00:30:24.271
later, they turn out to be in the
right place at the right time, is

00:30:24.271 --> 00:30:26.689
a moonshot for the electric grid.

00:30:26.901 --> 00:30:31.885
It turns out that everyone would like to
make software that helps the electric grid

00:30:31.886 --> 00:30:34.780
get better, including us, and you can't.

00:30:34.981 --> 00:30:41.901
You can't until somebody has a
circuit diagram for the grid itself.

00:30:42.289 --> 00:30:47.003
If you don't have a digital twin for the
grid, where every wire is, where every

00:30:47.003 --> 00:30:51.830
inverter is, where every transformer
is, no software on top of that will help

00:30:51.831 --> 00:30:56.811
you manage what you have or plan for
the future or optimize it in real time.

00:30:57.214 --> 00:31:03.555
And so what our team, Tapestry, did
over the last seven years was build out

00:31:03.771 --> 00:31:09.334
the tools for taking in a wide variety
of data, including the very noisy and

00:31:09.335 --> 00:31:13.038
imperfect data that grid operators
have about their own grid, 'cause they

00:31:13.039 --> 00:31:15.054
don't have a map of their own grid.

00:31:15.300 --> 00:31:20.832
And then using lots of different sources,
Street View cars, drone data, satellite

00:31:20.832 --> 00:31:27.210
data, lots of different inputs, we can
then use induction and deduction to do

00:31:27.214 --> 00:31:33.577
the detective work and back out the exact
grid that a particular grid operator has.

00:31:33.841 --> 00:31:38.108
And then we can help them manage
the grid they have, plan for

00:31:38.109 --> 00:31:41.280
the future of their grid, and
optimize their grid in real time.

00:31:41.834 --> 00:31:44.540
So it's as if you've decoded
the genome for the grid, and

00:31:44.540 --> 00:31:45.811
now we can do some work with it.

00:31:45.880 --> 00:31:49.094
That sounds very useful and
hopefully very beneficial.

00:31:49.732 --> 00:31:52.909
Question number two, who is a
communicator that you admire and why?

00:31:53.530 --> 00:31:57.976
I enjoy giving public talks,
and so oration has always

00:31:57.977 --> 00:31:59.395
been very interesting to me.

00:31:59.596 --> 00:32:05.178
And I have watched a wide variety of
public speakers, not because I'm going

00:32:05.179 --> 00:32:10.905
to be any one of them, but to understand
how each of their patterns functions.

00:32:11.178 --> 00:32:13.806
You know, Martin Luther
King Jr., great speaker.

00:32:13.967 --> 00:32:17.045
His preacher style, there are
things you can learn from that.

00:32:17.727 --> 00:32:20.163
James Baldwin, amazing speaker.

00:32:20.447 --> 00:32:21.535
Not a preacher.

00:32:22.114 --> 00:32:27.253
Somewhat professorial, but with
a calm angriness because of the

00:32:27.255 --> 00:32:29.225
specifics of the life that he led.

00:32:29.757 --> 00:32:32.450
Barack Obama, very professorial.

00:32:32.869 --> 00:32:36.964
My grandfather, Edward Teller,
actually was another great public

00:32:36.964 --> 00:32:40.466
speaker, and I learn a lot from
watching each of these people.

00:32:40.995 --> 00:32:44.795
Yeah, they each bring a really interesting
approach that you can then synthesize.

00:32:44.806 --> 00:32:47.558
And by the way, your TED Talk is
one that everybody should listen to

00:32:47.559 --> 00:32:50.786
because you deliver it very well and
it's very exciting to learn from.

00:32:51.177 --> 00:32:54.680
Final question, what are the first
three ingredients that go into a

00:32:54.680 --> 00:32:56.817
successful communication recipe?

00:32:57.365 --> 00:33:01.346
I personally don't love the
start with a personal story.

00:33:01.597 --> 00:33:07.189
I would encourage people to
get real, as in honest, get

00:33:07.194 --> 00:33:10.796
specific, and you can be human.

00:33:11.155 --> 00:33:18.760
So when we tell a story, like in our
podcast, we use visuals from the field,

00:33:19.192 --> 00:33:21.324
from the actual people who are doing it.

00:33:21.550 --> 00:33:26.243
We explain what we were trying
to do and how where we actually

00:33:26.244 --> 00:33:28.624
ended up wasn't that, getting real.

00:33:28.748 --> 00:33:34.168
We show people how we harvest value
even from being wrong, and can have

00:33:34.171 --> 00:33:35.830
fun in the process of learning.

00:33:36.311 --> 00:33:41.166
And when you get a cycle of those three
things, while that doesn't feel like Mary

00:33:41.168 --> 00:33:46.950
Jane in Idaho, start of the sort of New
York Times article, it is deeply human.

00:33:46.950 --> 00:33:49.957
You can feel what it feels like
for these people to go through it.

00:33:50.396 --> 00:33:54.085
It's exciting, it's meaningful,
you can see yourself in it, it's

00:33:54.104 --> 00:33:55.942
memorable because of those things.

00:33:56.221 --> 00:33:57.480
So that's how we try to do it.

00:33:57.736 --> 00:34:01.414
Be real, be specific, be human,
and all of that allows you

00:34:01.416 --> 00:34:02.584
to connect through emotion.

00:34:02.752 --> 00:34:04.426
And I appreciate that recipe.

00:34:04.701 --> 00:34:06.254
And I appreciate this conversation, Astro.

00:34:06.255 --> 00:34:07.346
This was fantastic.

00:34:07.356 --> 00:34:10.655
You've talked about architecting to
understanding, and you certainly did

00:34:10.656 --> 00:34:14.500
that for us, and I hope all of us can
build these habits and reward ourselves

00:34:14.500 --> 00:34:16.186
for these habits and not just outcomes.

00:34:16.187 --> 00:34:16.985
Thank you for your time.

00:34:17.183 --> 00:34:17.524
Thank you.

00:34:17.525 --> 00:34:18.315
That was a lot of fun.

00:34:19.712 --> 00:34:21.867
Thank you for joining us
for another episode of Think

00:34:21.869 --> 00:34:23.891
Fast, Talk Smart, the podcast.

00:34:24.257 --> 00:34:26.011
It was great learning from Astro.

00:34:26.148 --> 00:34:29.918
Among the many ideas he shared, the one
that stands out most to me is that being

00:34:29.920 --> 00:34:32.010
wrong isn't something we should avoid.

00:34:32.300 --> 00:34:35.734
It's often where the most important
learnings happen, and embracing it

00:34:35.755 --> 00:34:38.071
can help us move forward faster.

00:34:38.610 --> 00:34:42.326
To learn more about creativity and
innovation, please listen to episode 70

00:34:42.580 --> 00:34:45.975
and 120 with Jeremy Utley and Tina Seelig.